Cave City: Difference between revisions

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  Cave City (by ExMo & Nyef):
  Cave City (by ExMo & Nyef):
 
 
                                             AlD--AlD--AlD
                                             AlD--AlD--AlD
                                               |    |    |
                                               |    |    |
Line 26: Line 26:
                             GR      VB--EH2--AT--TCH==>enter Scaffold to hangman
                             GR      VB--EH2--AT--TCH==>enter Scaffold to hangman
                               |        |  |
                               |        |  |
                  Ocean<--Sh--VE--VB--VB--MH-----------LH
          [[The Ocean]]<--Sh--VE--VB--VB--MH-----------LH
                               |        |  |            d\
                               |        |  |            d\
                             GR        |  |            AnS AC
                             GR        |  |            AnS AC
Line 118: Line 118:
  TTR: The Trophy Room
  TTR: The Trophy Room
  AtR: A training Room
  AtR: A training Room
[[Category:Black_Death]]
[[Category:Public]]

Latest revision as of 17:58, 13 February 2022

Cave City is an insignifant town on the western coast of the Land of Black Death. It is the hometown of Freddy Blumenfeld.

Nyef's Map of Cave City

needs updating (cb)

Cave City (by ExMo & Nyef):


                                            AlD--AlD--AlD
                                             |    |    |
                                            AlD--AlD--AlD
                                             |    |    |
                            AsC             AlD--AlD--AlD
                             |                    |
                       AsC--TH--AsC              AsT     GL
                             |                    |      |
                       AsC--AH--AsC   SC         EH3     GR
                             |        |           |      |
                        TL--TC--EHC--AsL---------VB--VB--VB
                             |        |           |      |
                        AC--AH--CoA   |     AsC--SH1     GR
                                      |           |      |
                            AgL       |          AT      GL
                             |        |           |
                            GR       VB--EH2--AT--TCH==>enter Scaffold to hangman
                             |        |   |
         The Ocean<--Sh--VE--VB--VB--MH-----------LH
                             |        |   |            d\
                            GR        |   |             AnS AC
                             |        |   |              d\ |
                            AgL       |   |       AsH      \|
                                      |   |        |   AC--AW--AC
                           AbT--AdT--MH--MH--AdT--AdT       |
                            |    |        |   |    |        |
                           EoT  TS        |  TFS  AsH       AC
                                     TA--AdT--TWS
                                          |
                                    AsH--AdT--AsH
                                          |
                                          BH


1st floor:


                                   BiP--OaP1
                                    |
                                   OaP2--AuT--CT (DT!!!!)

2nd floor:



                          TTR  TKH  KsR
                           |    |    |
                          TwH--AiH--TeH
                           |    |    |
                          AtR   |    SR
                                |
                            GR--AH--AO
                                |
                                H3
                                |    <- need key from EH3
                               OaP
                                |
                               Oap1

VB:	Valley Bottom
GR:	Guard Room
GL:	Guard Lounge
AsL:	At a small Lake
EHC:	Entrance Hall to the Citadel
TC:	The Citadel
TL:	The Library
AH:	A Hallway
TH:	The Hallway
AsC:	A small Chamber
Ac:	A Chamber
CoA:	Chamber of the Abbot
EH3:	Entrance Hall (up to 2nd floor)
AsT:	A small Tunnel
AlD:	A large Dome
SC:	Small Chamber (open bushes)
SH:	A small Hall (up to 1st and 2nd floor)
AT:	A Tunnel
TCH:	The Court Hall (enter Scaffold to get to the Hangman)
EH2:	Entrance Hall (again up to 2nd floor)
VE:	Valley's End
Sh:	Shore
AgL:	A guard Lounge
MH: 	The Marketplace
LH:	Large Hall
AbT:	A bend in a tunnel
EoT:	End of the tunnel
TS:	The Salesman
AsH:	A small Home
TFS:	The Food Store
AdT:	A dark Tunnel
BH:	Bigger Home
TA:	The Armoury
TWS:	The Weapon Store
AnS:	A narrow Shaft
AW:	A Watchroom
AC:	A Cell
OaP2:	On a Platform (down to ground floor)
AuT:	An unfinished Tunnel
CT:	Collaped Tunnel (a DT!)
OaP1:	On a Platform (up to 2nd floor or down to ground floor)
BiP:	Bend in the Path
H3:	A Hall (down to ground floor)
AO:	An Office
TeH: 	The Eastern Hallway
KsR:	King's sleeping Room
SR:	Sleeping Room
TKH:	The King's Hall
TwH:	The western Hallway
TTR:	The Trophy Room
AtR: 	A training Room