Castle Dragon: Difference between revisions

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[[Category:Xanth]]
[[Category:Xanth]]
[[Category:Public]]

Latest revision as of 18:04, 13 February 2022

Castle Dragon
as recorded by Salami -=ExMo=-
in the year 353
Castle dragon seems to be an outpost for the draconians.  It is
inhabited by the most elite of the draconian forces and 3 of
the more dangerous dragons in the realm, the most dangerous of
which is the Grand Dragon of Befuddledness who used to inhabit
[Demon Space], but has recently come to live in the Castle.  The
cellar of the Castle is a horrific dungeon where the draconians
let their food 'ripen' until they're ready to eat it.  To keep
good relations with the surrounding area, the draconians have
impriso...err.. invited ambassadors from [Riva], [Iaitanto], [Xanth],
and [Al'khandriis], who live in chambers on the second floor.
The Castle is guarded by a stone statue who will not willfully
let anyone pass the gates, but there -are- ways around him.
Enjoy your visit to Castle Dragon, and try not to die. >:)
                                  .
                  1               .                 2
   Ground        /                .  Second        /
    Floor      OGS                .   Floor      AGS
               /|                 .              /|
              0 |                 .             1 |
   CMH - DMH - BGS - DMH - DCH    .  CoH - BrH - BLI - BrH - Bri
    |           |           |     .   |           |           |
   MaH         TGH         MaH    .  BrH - APC   GrH   ABC - BrH
    |           |           |     .   |           |           |
   LiI - NaH - GrC - NaH - LiI    .  BLI - NaH - GrC - NaH - IoH
    |           |           |     .   |           |           |
   MaH         GrH         MaH    .  WLH - APC   LaH   APC - WLH
    |           |           |     .   |           |           |
   CDH - DaH - ItT - DaH - CDH    .  BCH - WBH - BIn - BrH - Cor
                |                 .
               BTG                ...............................
                |                 .
               PTJ                .                 3
                |                 .  Third         /
               PiJ                .   Floor      AGS
                |                 .              /|
               SmB                .             2 |
                                  .  Cor - MaH - LaI - MaH - Cor
...................................   |           |           |
                .                 .  MaH         GrH         BMH
Cellar   0      .  Roof           .   |           | 4         |
        /       .                 .   |           |/          |
      Cel       . OtR - ToS - OtR .  WLI - NaH - GrC - NaH - WLI
       |        .  |    /|     |  .   |           |           |
HoC - HiC - HoC .  |   3 |     |  .  MaH         GrH         MaH
       |        . OtR   ALC   OtR .   |           |           |
CoA - HiC - StC .  |    /|     |  .  Cor - MaH - LaI - MaH - Cor
       |        .  |   4 |     |  .
      HiC       . CRo - ERo - CRo ..............................
                .                 .
...................................
AGC - A 'Guest' Chamber              GrC - A Grand Chamber
ABC - A Bare Chamber                 APC - A Prisoner Chamber
AGS - A Grand Staircase              GrH - A Grand Hallway
ALC - Above a Large Chamber          HiC - Hallway in the Cellar
BCH - A Bright Corner of the Hallway HoC - A Horrid Cell
BGS - Before a Grand Staircase       ItT - Inside the Tower
BIn - A Bright Intersection          IoH - An Intersection of Hallways
BLI - A Brightly Lit Intersection    LaH - A Large Hallway
BMH - A Black Marble Hallway         LaI - A Large Intersection
BrH - A Bright Hallway               LiI - A Lighted Intersection
Bri - A Brilliant Hallway            MaH - A Marble Hallway
BTG - Before the Tower Gates         NaH - A Narrow Hallway
CDH - Corner of a Dark Hallway       OGS - On a Grand Staircase
Cel - The Cellar                     OtR - On the Roof
CMH - Corner of the Marble Hallway   PiJ - Pathway in the Jungle
CoA - A Cell of Animals              PTJ - Path Through the Jungle
CoH - A Corner of the Hallway        SmB - A Small Beach
Cor - Corner of the Hallway          StC - A Still Cell
CRo - Cotner of the Roof             TGH - The Great Hall
DaH - A Dark Hallway                 ToS - Top of the Stairs
DCH - A Dark Corner of the Hallway   WBH - Walking in a Bright Hallway
DMH - A Dark Marble Hallway          WLH - A Well Lit Hallway
ERo - Edge of the Roof               WLI - A Well Lit Intersection