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Omelos is a large island [[Continents|continent]] set between the [[Western Ocean and Islands|Western]] and the [[Eastern Ocean and Islands|Eastern Ocean]]. The continent lies at the heart of the Realm of Magic and is believed to be its centre. Its capital is [[Moonglow]], a large city with a vibrant temple and many shops. On Omelos can be found a large variety of areas, some of them underground. Apart from Moonglow there are several smaller towns, with temples and harbours like in [[Ofcol]]. In many other parts of the island the coast is rather lined with rocks and cliffs and thus quite dangerous. In the very middle of the island forest dominates, with just a couple of mountains rising up north of it.
The Old World is a [[Continents|continent]] located in the northeast of the known Realm of Magic. The continent borders the [[Eastern Ocean and Islands|Eastern Ocean]] to the west, the continent of [[Black Death]] to the north and [[Thera]] to the south. The Old World's capital is [[Midgaard]], the former capital of the Realm and home of the quest shop. Other famous areas on the continent include the city of [[Innsmouth]], the [[Shire]], the minotaur fortress of [[Mahn-tor]] and the [[Grassy Lands]]. Compared to other continents, the Old World is heavily forested and adventurers should keep an eye open for wolves and other wild beasts.


On Omelos a couple of known races reside, the fair [[Elven Kingdom]] near to the coast is here as well as the [[Dwarven Catacombs]], deep in the mountains. Far away from both their abodes, on the southern side of Moonglow, a population of orcs roams. Others can be found, as trolls and, of course, humans. Thus the continent is a daring mixture in itself, just like its much visited capital.
The Old World is the home to several unique races, the Centaurs of [[Centaur Fields]], the Minotaurs, the [[Halflings]] as well as human groups of Gauls, Nords, Normans and Romans from the continent of [[Thera]].


For Newbies and Oldbies alike there are lots of [[builtin-quest]]s, some of them in Moonglow, some in other parts of the continent. The transportation net is quite good on the eastern side of the island, with [[Coaches|coaches]], [[Ships|ships]], [[Stone Rings]] and even the [[Air Ships|air-ships]] in [[Kerofk]]. On the western side of the island travelling is more dangerous, with much less transportation and sometimes not even clear roads.
Many of the Realm's [[builtin-quest|builtin-quests]] may be found in and aruond the city of Midgaard or out in the Shire. For transportation, a coach service operates between [[Midgaard]] and [[Innsmouth]], while [[Air Ships|air ships]], [[Stone Rings]] and ship service connects people and commerce with other continents. While the road to the continent of [[Black Death]] is dangerous and should only be attempted by experienced players, the road from Midgaard to [[Rome]] is rather safe and partly patrolled by the Roman legions.


===List of Zones===
===List of Zones===

Revision as of 22:22, 8 August 2007

The Old World is a continent located in the northeast of the known Realm of Magic. The continent borders the Eastern Ocean to the west, the continent of Black Death to the north and Thera to the south. The Old World's capital is Midgaard, the former capital of the Realm and home of the quest shop. Other famous areas on the continent include the city of Innsmouth, the Shire, the minotaur fortress of Mahn-tor and the Grassy Lands. Compared to other continents, the Old World is heavily forested and adventurers should keep an eye open for wolves and other wild beasts.

The Old World is the home to several unique races, the Centaurs of Centaur Fields, the Minotaurs, the Halflings as well as human groups of Gauls, Nords, Normans and Romans from the continent of Thera.

Many of the Realm's builtin-quests may be found in and aruond the city of Midgaard or out in the Shire. For transportation, a coach service operates between Midgaard and Innsmouth, while air ships, Stone Rings and ship service connects people and commerce with other continents. While the road to the continent of Black Death is dangerous and should only be attempted by experienced players, the road from Midgaard to Rome is rather safe and partly patrolled by the Roman legions.

List of Zones

Midgaard
  • Midgaard
  • Northern Midgaard and Midgaard Countryside
  • Midgaard Catacombs
  • Welmar's Castle
  • Above Midgaard
  • Olympus
  • Winchester Mansion
West of Midgaard
  • Innsmouth
  • Shire
  • Icy Cliffs
  • Bassa
  • Darken Wood
  • Haon-Dor
East of Midgaard
  • Ogre Village
  • Mahn-Tor
  • Wyvern's Tower
  • Centaur Fields
  • Old River
  • Long Tunnel
  • Grassy Lands
South of Midgaard
  • Friesgard
  • Miden'Nir
  • Dark Forest and Roman Camps
  • Aremorica
  • Gaulic Village
  • Satellite City
  • Hidden Valley