Monastery of the Winddancers: Difference between revisions
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I could write down where the DT are - but then Necron | I could write down where the DT are - but then Necron | ||
would change it - and then you could enter a DT :) | would change it - and then you could enter a DT :) | ||
[[Category:Black_Death]] | |||
Revision as of 18:41, 12 February 2012
The Monastry of Winddancers (from Necron)
===========================
Mapped by [Archie] [Battleaxe]
--------------------------
TAW
%/ | Tpb-]-Acb-+-Tpr
# | |
TtJ---Tna---Tnc---Tna Tpb---Acb
/ | | \+
Dic-+-AIT->-AIT---AIT---BtP-+-Tem---Teh---Tmt---Tcb-]-Acb Asc
/
TRG
/
Thr
/*
Empty?
Dic = Down in a carvease AIT = An Icy Tunnel
BtP = Before the Portal Thr = The hidden room
Teh = The entrance hall Tcb = To the clerical booths
Tmt = The monks tract Acb = A clerical booth
Tnc = The nave of the monastery's church Tpb = The passage along the booths
TRG = The Room of the Guardian Asc = A secret compartment
Tem = The entrance hall of the monastery Tpr = The Prison
Tna = The nave TtJ = The trial of Justice (DT !!)
TWA = The Altar of the WindGods
+ = Locked door > = One way
] = closed booth * = open secret
% = Locked Altar (key in a Winddancer) # = Entrance to Mi-Go Temple
1: Find the winddancer wearing a
Symbol
2: get a PoH character to "ask winddancer symbol" and you
can get it without a fight.
Mobiles: -------- Master Winddancer, some other winddancers, Glibbering Something, Old Man, Chaosspiders, Wraith of a long dead prisoner and (of course) Madman. Notes and Hints: ---------------- Necron wrote the area is considered for level 35. But you need some keys to get in the monastry and you've to kill the master Winddancer for the first (good Luck until you're Screet).
rchie
Temple of Mi-Go (from Chester)
===============
by Archie Battleaxe
Edp
/ |
Dop |
Ict---VMM---GlT---Asr---Mut
| |
CoC Str
| |
BoT---MiM---Vop---Cdm---Opr---Crc Brc
| |* | |
Rol Das MEZ Cop
| | |
Pis Imm---VoR---Rom---Hir
| | \
Oce Shr Yuv MOM
| | |
BoT---PSN---Gos---Duc---VoL---Cov
|
| #
| /
EMG
EMG = Entrance to the Mi-Go temple Duc = Dusty chamber
Gos = Gallery of souls VoL = Visions of Leng
Shr = Shadow room PSN = Pray-room of Shub-Niggurath
BoT = Bone Tunnel Oce = Open cemetary
Pis = Pickman's studio Rol = Rotten library
MiM = Mirrors, Mirrors Vop = Voices of pain
Cdm = Crossing of the dark moon Das = Dark sanctuary
CoC = Call of Cthulhu Opr = Operation room
Crc = Crystal Chaos MEZ = Musical room of Erich Zann
Imm = Into the mouth of madness Yuv = Yuggoth's view
MOM = MOUTH OF MADNESS (DT !!) Cov = Chamber of visions
Itc = Icy Tunnel VMM = View of the Mountains of Madness
GlT = Glowing Trapezoid Asr = Astrological room
Mut = Muddy Tunnel Edp = Edge of the donation pit
Dop = Donation pit Str = Storage room
Brc = Breeding chamber Cop = Chamber of prophecy
Hir = Hidden room VoR = View of R'lyeh
# = Way from Monastry of Winddancers * = Locked door
PS.:
- In MiM is the entrance to the Chamber of Chances of Necron (good luck!)
- In VoR is a statue, dunno what to do with it
Mobiles:
--------
Mi-Go, Starspawn of Cthulhu,dark young of Shub-Niggurath,
Cthulhu cultist priest
Als Bonus:
Chamber of Chances (from Necron)
==================
by Archie Battleaxe
Tyc
/
Tyc /
| /
Tyc---NCC---Tyc
/ |
/ Tyc
/
Tyc
NCC = Necrons Chamber of Chance Tyc = Take your chance (4 times DT !!!) EVERY helping command was removed: gossip, tell, shout, holler, group, follow, title !, order x flee, flee (if you find: one tell Necron, he'll be pleased) I could write down where the DT are - but then Necron would change it - and then you could enter a DT :)