Nations: Difference between revisions

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  Old World          Ally            -        Enemy        Enemy        Friendly    Neutral
  Old World          Ally            -        Enemy        Enemy        Friendly    Neutral
  Pirates            No Relation  Enemy          -          Neutral      Enemy        Mortal Enemy
  Pirates            No Relation  Enemy          -          Neutral      Enemy        Mortal Enemy
  Roman Empire        Friendly    Enemy        Neutral          -        Friendly    Neutral
  Roman Empire        Friendly    Enemy        Neutral          -        Ally        Neutral
  UKSO                Friendly    Friendly    Enemy        Friendly          -        Suspicious
  UKSO                Friendly    Friendly    Enemy        Ally              -        Suspicious
  Western Alliance    Neutral      Neutral      Mortal Enemy  Neutral      Friendly        -
  Western Alliance    Neutral      Neutral      Mortal Enemy  Neutral      Friendly        -



Revision as of 02:46, 24 July 2008

Nations are clusters of cities and territories within the boundaries of the larger entity. While such political boundaries are not into the design of the MUD, they are useful for quests and quest series, as battles may enact the constant shifts of boundaries. Such nations include a complex web of alliances, historical animosities and player allegiances. While many cities and most zones do not belong to a particular nation, they may experience influence from one of the several nations or be subject to an invasion and occupation.

The Nations

The Kingdom of Britannica: Under the leadership of King Arthur, Britannica remains an independent cluster of castles and the town of Camelot.

The Kingdom of the Old World: The Kingdom of the Old World led by King Welmar includes the city of New Midgaard along with its tributary regions and towns, including the Shire, Innsmouth and the Grassy Land.

The Pirate Confederacy: The confederacy is a traditional web of piracy based in the villages of Fanhir and Black Harbour.

The Roman Empire: Stretching from Atalia and Rome north to Friesgard and the Miden'Nir, the Roman Empire is currently on a path of expansion toward the Old World.

The United Kingdoms and States of Omelos: The UKSO is a union of allies on the continent of Omelos. It includes the city of Moonglow, the Dwarven Kingdom, the Elven Kingdom, the towns of Ofcol, Kerofk and Serwood Village as well as the Geck village of Rodavi.

The Western Alliance: The Western Alliance is a group of like-minded states in the Great Western Ocean and Islands.

Minor Autonomous Groups

The Gauls and Normans of the Old World (currently occupied by the Roman Empire)

The Various Groups of the Underdark

The Undead of Southern Thera: includes Darkheim, Weremak, the Titty Twister and Sodom.

The Trolls of Troll City

The Draconians: includes Draconia and Castle Dragon.

The Orcs South of Moonglow

The Kingdom of Mahn-Tor

The Demons of the Demon Space

Queen Sara's Castle and Lands

The Celts of the Saliran Valley

The Lamias of Thalos

and many more...

Alliances and Rivalries

                   Britannica   Old World    Pirates       Roman Empire  UKSO         Western Alliance
Britannica             -         Ally         No Relation   Suspicious    Friendly     Neutral
Old World           Ally            -         Enemy         Enemy         Friendly     Neutral
Pirates             No Relation  Enemy           -          Neutral       Enemy        Mortal Enemy
Roman Empire        Friendly     Enemy        Neutral           -         Ally         Neutral
UKSO                Friendly     Friendly     Enemy         Ally              -        Suspicious
Western Alliance    Neutral      Neutral      Mortal Enemy  Neutral       Friendly         -

Current Events

  • The Roman Empire conquers Friesgard and the Miden'Nir from the Kingdom of the Old World. The two nations stand at the brink of total war.