Morgaine's Castle

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Map of Morgaine's Keep

by Bakar Oiharzabal of ExMo as seen in the Year 636

Foreword

Aha! Morgaine's Keep! Jewel of Britannica! (maybe) Well, regardless of its jewely qualifications, you will find this castle nestled at the foot of the Dragon Mountains. You will find the castle is well secured and the Lady and her inhabitants rather enjoy their privacy. In fact, there is a very unwelcoming policy used to greet unexpected visitors. Those that use the front gates will find themselves burned to death by vats of hot oil. Knowing this, anyone who wants to live to see the inner yards will need to find another entrance.

If you are one such adventurer, fret not! You are in luck! The back entry is much less lethal, provided you acquire the key. Thankfully, those who announce their presence to Morganna, outside the keep proper, will find their entry much more welcomed. Those who meet her with polite, courtly behavior may find themselves rewarded when they ask for the key.

Once inside the keep, you will find the servants working dutifully, serving the daily needs of the Lady and her entourage. There are a modest number of mobiles suited to staymortal/MA adventurers and an intriguing, single gauntlet for those collectors out there.

Explore and Enjoy!

Map


   N U
   |/
W-----E
  /|
 D S

Some pathways are not literal exits and must be accessed by the correct input. Notes are provided in the legend.

Basement


  !        @
 /        /
BoT-AUP-EBV-BoC
             |
        IMV-BoC
       / |   |
    SWe BOC-BoC
             |
            AUP #
             | /
            BoT

Ground Floor



       SPa---------------------AFW
        |                       | 
        |              $        |
        |             /         |
       SPa           LTo  CKi  OSt
        |           / |    |   /
        |          ! ICY--AWK @
        |             |    |
TaP----WtY-SBP-BtG---ECY--AWK
   ---/ |             |    |
   ^   DBa  PiH HSt--WiY--ICY-AWK-CSm
   |    |   /         |        |
  ItP<-FRo-SiM        | IaT    |  %
                      |/       | /
                     TPl  Lat-HTo
                               /
                              #

First Floor


         &
        /
       LTo------MGa---x---MGa
      / |                  |
     $  |                  |
        |                  |
        |       GHa--LHa   |
        |        |    |    |
       SWa      GHa--EtK--MGa 
        |        |    /    |
        |  SAG   | + GSt   | 
        |   |    |/        |
        |   |   Sta        |
        |   |              |
        |  Gal-BtY Dor     |  *
        |   |       |      | /
       AHa DLC-----DLC----HTo
                          /
                         %

(x) - beam falls on you and kills you when taking the 
      east direction. west direction is safe

Second Floor



  (To Battlements)     TSR Dor  (To Battlements)
        /               |   |    /
       LTo             TSS-NCo-HTo
      / |                      /
     & Arm                    *

                     IBS
                     /
                   CtL-BBM  ARG
                    |        |
                   Sta------CNC
                   /
                  +
              

Battlements


     TLT-NBa-NeB
    / |       |
 LTo WBa     EBa
      |       |
     SwB-SBa-THT
             /
           HTo

Legend:



Notes:

BoT -> HTo : climb ladder
BoT -> LTo : climb ladder
CtL -> IBS : enter bed
FRo -> SiM : enter opening
HTo -> THT : climb ladder
ItP -> WTY : crawl up
LTo -> TLT : climb ladder
TPl -> IaT : enter trap

ARG - A Room for Guests
AHA - All Hallows
AUP - An Underground Passage
AFW - At a Fieldstone Wall
AWK - At the Wall of the Keep
Arm - Armoury
BtY - Balcony to the Yard
BoC - Basement of the Castle
BoT - Basement of the Tower
BtG - Between the Gates (DT)
BBM - Biblioteca Britannica Mala
CKi - Castle's Kitchen
CSm - Castle's Smithy
CtL - Chamber of the Lady
CNC - Chamber of the Noble Cortege
DBa - Damp Barn
DLC - Dimly Lit Corridor
Dor - Dormitory
EBa - Eastern Battlements
EBV - Entrance to a Basement Vault
ECY - Entrance to the Castle Yard
EtK - Entrance to the Keep
FRo - Forage Room
Gal - Gallery
GSt - Great Storeroom
GHa - Greater Hall
HTo - Horne Tower
HSt - Horse's Stable
IBS - In a Blue Sea of Silent Sleep
ICY - In the Castle Yard
IMV - In the Middle of the Vault
ItP - In the Pit!
IaT - Inside a Trap
Lat - Latrine
LHa - Lesser Hall
LTo - Lang Tower
MGa - Mural Gallery
NCo - New Corridor
NeB - North-eastern Battlements
NBa - Northern Battlements
OSt - Old Stairway
PiH - Pavilion in the Haze
SPa - Sandy Path
SiM - Shrouded in Mist
SWa - Silent Way
SWe - Smelly Well (DT)
SwB - South-western Battlements
SBa - Southern Battlements
SAG - Space Above the Gates
Sta - Stairway
SBP - Sturdily Built Portal
TSR - The Steward's Room
TSS - The Steward's Study
THT - Top of Horne Tower
TLT - Top of Lang Tower
TPl - Trap's Place
TaP - Towards a Plateau
WiY - Well in the Yard
WtY - Well-trodden Yard
WBa - Western Battlements