Cave City

From Realm of Magic
Revision as of 08:06, 15 September 2007 by Sasha (talk | contribs) (Undated map by ExMo/Nyef...needs re-mapped?)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
needs updating (cb)
Cave City (by ExMo & Nyef):


                                            AlD--AlD--AlD
                                             |    |    |
                                            AlD--AlD--AlD
                                             |    |    |
                            AsC             AlD--AlD--AlD
                             |                    |
                       AsC--TH--AsC              AsT     GL
                             |                    |      |
                       AsC--AH--AsC   SC         EH3     GR
                             |        |           |      |
                        TL--TC--EHC--AsL---------VB--VB--VB
                             |        |           |      |
                        AC--AH--CoA   |     AsC--SH1     GR
                                      |           |      |
                            AgL       |          AT      GL
                             |        |           |
                            GR       VB--EH2--AT--TCH==>enter Scaffold to hangman
                             |        |   |
                 Ocean<--Sh--VE--VB--VB--MH-----------LH
                             |        |   |            d\
                            GR        |   |             AnS AC
                             |        |   |              d\ |
                            AgL       |   |       AsH      \|
                                      |   |        |   AC--AW--AC
                           AbT--AdT--MH--MH--AdT--AdT       |
                            |    |        |   |    |        |
                           EoT  TS        |  TFS  AsH       AC
                                     TA--AdT--TWS
                                          |
                                    AsH--AdT--AsH
                                          |
                                          BH


1st floor:


                                   BiP--OaP1
                                    |
                                   OaP2--AuT--CT (DT!!!!)
2nd floor:


                          TTR  TKH  KsR
                           |    |    |
                          TwH--AiH--TeH
                           |    |    |
                          AtR   |    SR
                                |
                            GR--AH--AO
                                |
                                H3
                                |    <- need key from EH3
                               OaP
                                |
                               Oap1
VB:	Valley Bottom
GR:	Guard Room
GL:	Guard Lounge
AsL:	At a small Lake
EHC:	Entrance Hall to the Citadel
TC:	The Citadel
TL:	The Library
AH:	A Hallway
TH:	The Hallway
AsC:	A small Chamber
Ac:	A Chamber
CoA:	Chamber of the Abbot
EH3:	Entrance Hall (up to 2nd floor)
AsT:	A small Tunnel
AlD:	A large Dome
SC:	Small Chamber (open bushes)
SH:	A small Hall (up to 1st and 2nd floor)
AT:	A Tunnel
TCH:	The Court Hall (enter Scaffold to get to the Hangman)
EH2:	Entrance Hall (again up to 2nd floor)
VE:	Valley's End
Sh:	Shore
AgL:	A guard Lounge
MH: 	The Marketplace
LH:	Large Hall
AbT:	A bend in a tunnel
EoT:	End of the tunnel
TS:	The Salesman
AsH:	A small Home
TFS:	The Food Store
AdT:	A dark Tunnel
BH:	Bigger Home
TA:	The Armoury
TWS:	The Weapon Store
AnS:	A narrow Shaft
AW:	A Watchroom
AC:	A Cell
OaP2:	On a Platform (down to ground floor)
AuT:	An unfinished Tunnel
CT:	Collaped Tunnel (a DT!)
OaP1:	On a Platform (up to 2nd floor or down to ground floor)
BiP:	Bend in the Path
H3:	A Hall (down to ground floor)
AO:	An Office
TeH: 	The Eastern Hallway
KsR:	King's sleeping Room
SR:	Sleeping Room
TKH:	The King's Hall
TwH:	The western Hallway
TTR:	The Trophy Room
AtR: 	A training Room