Monastery of the Winddancers

From Realm of Magic
Revision as of 08:30, 15 September 2007 by Sasha (talk | contribs) (Map by Archie, unknown date)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
               The Monastry of Winddancers (from Necron)
               ===========================
               Mapped by [Archie] [Battleaxe]
               --------------------------
                                     TAW
                                   %/ |          Tpb-]-Acb-+-Tpr
                                   #  |           |
                         TtJ---Tna---Tnc---Tna   Tpb---Acb
    /                                 |           |       \+
 Dic-+-AIT->-AIT---AIT---BtP-+-Tem---Teh---Tmt---Tcb-]-Acb Asc
                        /
                     TRG
                    /
                  Thr
                 /*
              Empty?
Dic = Down in a carvease                  AIT = An Icy Tunnel
BtP = Before the Portal                   Thr = The hidden room
Teh = The entrance hall                   Tcb = To the clerical booths
Tmt = The monks tract                     Acb = A clerical booth
Tnc = The nave of the monastery's church  Tpb = The passage along the booths
TRG = The Room of the Guardian            Asc = A secret compartment
Tem = The entrance hall of the monastery  Tpr = The Prison
Tna = The nave                            TtJ = The trial of Justice (DT !!)
TWA = The Altar of the WindGods
 +  = Locked door                           >  = One way
 ]  = closed booth                          *  = open secret
 %  = Locked Altar (key in a Winddancer)    #  = Entrance to Mi-Go Temple
      1: Find the winddancer wearing a
         Symbol
      2: get a PoH character to "ask winddancer symbol" and you
         can get it without a fight.
Mobiles:
--------
Master Winddancer, some other winddancers,
Glibbering Something, Old Man, Chaosspiders,
Wraith of a long dead prisoner and (of course)
Madman.
Notes and Hints:
----------------
Necron wrote the area is considered for level 35.
But you need some keys to get in the monastry and
you've to kill the master Winddancer for the first
(good Luck until you're Screet).
rchie
               Temple of Mi-Go (from Chester)
               ===============
               by Archie Battleaxe
                                        Edp
                                      /  |
                                    Dop  |
                      Ict---VMM---GlT---Asr---Mut
                       |                       |
                      CoC                     Str
                       |                       |
    BoT---MiM---Vop---Cdm---Opr---Crc         Brc
     |                 |*          |           |
    Rol               Das         MEZ         Cop
     |                             |           |
    Pis                           Imm---VoR---Rom---Hir
     |                             | \
    Oce               Shr         Yuv MOM
     |                 |           |
    BoT---PSN---Gos---Duc---VoL---Cov
                       |
                       |  #
                       | /
                      EMG
EMG = Entrance to the Mi-Go temple     Duc = Dusty chamber
Gos = Gallery of souls                 VoL = Visions of Leng
Shr = Shadow room                      PSN = Pray-room of Shub-Niggurath
BoT = Bone Tunnel                      Oce = Open cemetary
Pis = Pickman's studio                 Rol = Rotten library
MiM = Mirrors, Mirrors                 Vop = Voices of pain
Cdm = Crossing of the dark moon        Das = Dark sanctuary
CoC = Call of Cthulhu                  Opr = Operation room
Crc = Crystal Chaos                    MEZ = Musical room of Erich Zann
Imm = Into the mouth of madness        Yuv = Yuggoth's view
MOM = MOUTH OF MADNESS (DT !!)         Cov = Chamber of visions
Itc = Icy Tunnel                       VMM = View of the Mountains of Madness
GlT = Glowing Trapezoid                Asr =  Astrological room
Mut = Muddy Tunnel                     Edp = Edge of the donation pit
Dop = Donation pit                     Str = Storage room
Brc = Breeding chamber                 Cop = Chamber of prophecy
Hir = Hidden room                      VoR =  View of R'lyeh
 #  = Way from Monastry of Winddancers  *  = Locked door
PS.:
- In MiM is the entrance to the Chamber of Chances of Necron (good luck!)
- In VoR is a statue, dunno what to do with it
Mobiles:
--------
Mi-Go, Starspawn of Cthulhu,dark young of Shub-Niggurath,
Cthulhu cultist priest
Als Bonus:
              Chamber of Chances (from Necron)
              ==================
              by Archie Battleaxe
                        Tyc
                        /
                   Tyc /
                    | /
             Tyc---NCC---Tyc
                  / |
                 / Tyc
                /
              Tyc
NCC = Necrons Chamber of Chance
Tyc = Take your chance (4 times DT !!!)
EVERY helping command was removed:
gossip, tell, shout, holler, group, follow, title !, order x flee, flee
(if you find: one tell Necron, he'll be pleased)
I could write down where the DT are - but then Necron
would change it - and then you could enter a DT :)