Joumoyii Forest

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Jou'moyii Forest
as mapped by Guapo 'Bairen' Tokugawa
in the year 387.

(1) Serturo villa
(2) Al'khandriis
(3) The Ocean

 * - as with most of my maps this symbol represent's an exit that repeats
     originating room thus you can go infinatly west if the room is * - Room.
                                 (3)
                                  |
                                 BoP
                                  |
                                 PaP
                                  |
                                 PaP     TrP
                                  |      /
                                 HaS - TjM
                                  |
                                 HaE - BsM -TsT
                                  |
                                 PkR
                                  |
                                 PkR
                                  |
                                 PkR
                                  |
                      AjF - JF - PkR - PkR
                       |                |
                       |               PkR
    AjF - AjF - AjF - AjF               |
     |                                 PkR
    AjF                                 |
     |                                 PkR
    AcF                                 |
$->  |                                 PkR
%<- AjF                                 |
     ^               IbT               PkR
     |                |           _ _ _ |
!-> AwC        IbT - AlC - IhT   |
    /                 |         PkR1
   DiC - BsT - BsT - EbC - IbT   |
    |                 |         PkR - FtW - AbR - FoR
   IaT               IbT         |                 |
    |                           PkR               EtS
   IaT                           |                 |
    |                           PkR               ShaK
   IaT                           |                 |
    |              IdT - - -TcU PkR        Dorm - TgP - TmH
 *-Hut-*  HuT - *   |        |   |                 |
    |   _/ |       IdC Mid<-AtA PkR               HoC
    | _/   |        |   \        |
 *-HuT <- HuT->.   IdC  V       PkR
    |      |   |    |  InP       |
    *      |  /    ScE  \       PkR
        *_ | /      |   |        |
   HuT -> HuT -.   SmP  |       PkR
    | \        |     \  V        |
    |  \       |    SmP /       PkR
    |   \ _ < _|    /  /         |
   HuT             SmP - - - - -PkR
    |                            |
   HuT                          PkR
    |                            |
   AjF                          PkR
    |                            |
   AjF                          PkR
    |                            |
   AjF - AjF                    PkR
          |                      |
         AsH                    PkR
          |                      |
         TpI                    PkR
          |                      |
         TpI                    PkR
          |                      |
         TpI                    PkR
          |                _ _ _ |
          |               |
         AsP - AsP - - - PkR
                          |
                   (1) - PkR
                          |
                         PkR
                          |
                         PkR
                          |
                         PkR
                          |
                  AdT    PkR
                    \     |
                   DoT - PkR         OtY   ItY
                          |           |     |
                         PkR - TsG - HtS - StA
                          |           |
                         SrB         StA
                          |
                         SrB
                          |
                         (2)






This area feeds off from

    AcF
$->  |
%<- AjF
     ^
     |
!-> AwC

on the map above. This area possess many loop rooms so I have listed each of the rooms
name TeC and where their exits lead to. The TeC# shows wich room possesses   these exits.
The the numbers with the arrows point toward them are the TeC# of the room you move into
when you go n,e,s or w.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|                |      10        |       4        |
|       *        |       ^        |       ^        |
|       |,-<-%   |       |        |       |        |
| 1 <- TeC2 -> 5 | 5 <- TeC1 -*   |10 <- TeC6 -> 7 |
|       |        |       |        |       |        |
|       V        |       V        |       V        |
|_ _ _ _3_ _ _ _ |_ _ _ _2_ _ _ _ |_ _ _ _3_ _ _ _ |
|       4        |       2        |       2        |
|       ^        |       ^        |       ^        |
|       |        |       |        |       |        |
|10 <- TeC3 -*   | 1 <- TeC5 ->6  | 7 <- TeC4 -*   |
|       |        |       |        |       |        |
|       V        |       V        |       V        |
|_ _ _ _4_ _ _ _ |_ _ _ _3_ _ _ _ |_ _ _ _6_ _ _ _ |
|       8        |       5        |       8        |
|       ^        |       ^        |       ^        |
|       |        |       |        |       |        |
| 6 <- TeC7 -> 5 | 7 <- TeC8 -> 9 |10 <- TeC9 -> $ |
|       |        |       |        |       |        |
|       V        |       V        |       V        |
|_ _ _ 10_ _ _ _ | _ _ _ 4_ _ _ _ |_ _ _ _!_ _ _ _ |
|       6        |
|       ^        |
|       |        |
| 6 <- TeC10 -> 3|
|       |        |
|       V        |
|_ _ _ _5_ _ _ _ |


SrB - Shan'kandrii River Bridge
PkR - Panda'khya Road
TsG - The Stable Grounds
OtY - Outdoor Training Yard
HtS - Hallway In The Stables
StA - Stable
ItY - Indor Training Yard
DoT - Docking Tower
AdT - Al'khandriis Docking Tower
AsP - A small Path
IpI - The Pinnacles
AsH - A small path
AjF - A small Path into Jou'moyii Forest
HuT - Hunting Trail
IaT - Inside a Tunnel
DiC - Deep in the Chasm
BsT - Bloodspotted Trail
AwC - A Wide Chasm
TeC - The enchanted Trail
AcF - A Clearing in Jou'moyii Forest
JF - Jou'moyii Forest
SmP - On a Steep Mountain Path
ScE - Standing at the Cave Entrance
EbC - Entrace to Bloodrider Camp
IbT - Inside a Brown Tent
AlC - A large Clearing
IhT - Inside a Huge Tent (Immo Room)
IdC - Inside a Dark Cave
IdT - In a Dark Tunnel
TcU - The Cult
AtA - At the Altar
MiD - Mid-Air
InP - In a Pipe
FtW - Following the Wagontracks
AbR - At the Banks of a River
FoR - Following the River
EtS - Entrance to Shakynor
ShaK - Shakynor
TgP - The Gathering Place
Dorm - The Dormitory
HoC - The House of Charity
TmH - The Meeting Hall
HaE - Harbour Entrance
TsT - The Stables
BsM - Before The Stables of 'The Jolly Mermaid'
HaS - Harbour Square
TjM - The Jolly Mermaid
TrP - The Reception
PaP - Passenger Pier
BoP - Boarding Platform