Joumoyii Forest
Jou'moyii Forest as mapped by [Guapo] 'Bairen' [Tokugawa] in the year 387.
(1) Serturo villa (2) Alk'handriis (3) Ocean
* - as with most of my maps this symbol represent's an exit that repeats
originating room thus you can go infinatly west if the room is * - Room.
(3)
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BoP
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PaP
|
PaP TrP
| /
HaS - TjM
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HaE - BsM -TsT
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PkR
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PkR
|
PkR
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AjF - JF - PkR - PkR
| |
| PkR
AjF - AjF - AjF - AjF |
| PkR
AjF |
| PkR
AcF |
$-> | PkR
%<- AjF |
^ IbT PkR
| | _ _ _ |
!-> AwC IbT - AlC - IhT |
/ | PkR1
DiC - BsT - BsT - EbC - IbT |
| | PkR - FtW - AbR - FoR
IaT IbT | |
| PkR EtS
IaT | |
| PkR ShaK
IaT | |
| IdT - - -TcU PkR Dorm - TgP - TmH
*-Hut-* HuT - * | | | |
| _/ | IdC Mid<-AtA PkR HoC
| _/ | | \ |
*-HuT <- HuT->. IdC V PkR
| | | | InP |
* | / ScE \ PkR
*_ | / | | |
HuT -> HuT -. SmP | PkR
| \ | \ V |
| \ | SmP / PkR
| \ _ < _| / / |
HuT SmP - - - - -PkR
| |
HuT PkR
| |
AjF PkR
| |
AjF PkR
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AjF - AjF PkR
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AsH PkR
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TpI PkR
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TpI PkR
| |
TpI PkR
| _ _ _ |
| |
AsP - AsP - - - PkR
|
(1) - PkR
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PkR
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PkR
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PkR
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AdT PkR
\ |
DoT - PkR OtY ItY
| | |
PkR - TsG - HtS - StA
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SrB StA
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SrB
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(2)
This area feeds off from
AcF
$-> |
%<- AjF
^
|
!-> AwC
on the map above. This area possess many loop rooms so I have listed each of the rooms name TeC and where their exits lead to. The TeC# shows wich room possesses these exits.
The the numbers with the arrows point toward them are the TeC# of the room you move into when you go n,e,s or w.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | 10 | 4 | | * | ^ | ^ | | |,-<-% | | | | | | 1 <- TeC2 -> 5 | 5 <- TeC1 -* |10 <- TeC6 -> 7 | | | | | | | | | V | V | V | |_ _ _ _3_ _ _ _ |_ _ _ _2_ _ _ _ |_ _ _ _3_ _ _ _ | | 4 | 2 | 2 | | ^ | ^ | ^ | | | | | | | | |10 <- TeC3 -* | 1 <- TeC5 ->6 | 7 <- TeC4 -* | | | | | | | | | V | V | V | |_ _ _ _4_ _ _ _ |_ _ _ _3_ _ _ _ |_ _ _ _6_ _ _ _ | | 8 | 5 | 8 | | ^ | ^ | ^ | | | | | | | | | 6 <- TeC7 -> 5 | 7 <- TeC8 -> 9 |10 <- TeC9 -> $ | | | | | | | | | V | V | V | |_ _ _ 10_ _ _ _ | _ _ _ 4_ _ _ _ |_ _ _ _!_ _ _ _ | | 6 | | ^ | | | | | 6 <- TeC10 -> 3| | | | | V | |_ _ _ _5_ _ _ _ |
SrB - Shan'kandrii River Bridge PkR - Panda'khya Road TsG - The Stable Grounds OtY - Outdoor Training Yard HtS - Hallway In The Stables StA - Stable ItY - Indor Training Yard DoT - Docking Tower AdT - Al'khandriis Docking Tower AsP - A small Path IpI - The Pinnacles AsH - A small path AjF - A small Path into Jou'moyii Forest HuT - Hunting Trail IaT - Inside a Tunnel DiC - Deep in the Chasm BsT - Bloodspotted Trail AwC - A Wide Chasm TeC - The enchanted Trail AcF - A Clearing in Jou'moyii Forest JF - Jou'moyii Forest SmP - On a Steep Mountain Path ScE - Standing at the Cave Entrance EbC - Entrace to Bloodrider Camp IbT - Inside a Brown Tent AlC - A large Clearing IhT - Inside a Huge Tent (Immo Room) IdC - Inside a Dark Cave IdT - In a Dark Tunnel TcU - The Cult AtA - At the Altar MiD - Mid-Air InP - In a Pipe FtW - Following the Wagontracks AbR - At the Banks of a River FoR - Following the River EtS - Entrance to Shakynor ShaK - Shakynor TgP - The Gathering Place Dorm - The Dormitory HoC - The House of Charity TmH - The Meeting Hall HaE - Harbour Entrance TsT - The Stables BsM - Before The Stables of 'The Jolly Mermaid' HaS - Harbour Square TjM - The Jolly Mermaid TrP - The Reception PaP - Passenger Pier BoP - Boarding Platform