Jou'moyii Forest
as mapped by Guapo 'Bairen' Tokugawa
in the year 387.
(1) Serturo villa
(2) Alk'handriis
(3) Ocean
* - as with most of my maps this symbol represent's an exit that repeats
originating room thus you can go infinatly west if the room is * - Room.
(3)
|
BoP
|
PaP
|
PaP TrP
| /
HaS - TjM
|
HaE - BsM -TsT
|
PkR
|
PkR
|
PkR
|
AjF - JF - PkR - PkR
| |
| PkR
AjF - AjF - AjF - AjF |
| PkR
AjF |
| PkR
AcF |
$-> | PkR
%<- AjF |
^ IbT PkR
| | _ _ _ |
!-> AwC IbT - AlC - IhT |
/ | PkR1
DiC - BsT - BsT - EbC - IbT |
| | PkR - FtW - AbR - FoR
IaT IbT | |
| PkR EtS
IaT | |
| PkR ShaK
IaT | |
| IdT - - -TcU PkR Dorm - TgP - TmH
*-Hut-* HuT - * | | | |
| _/ | IdC Mid<-AtA PkR HoC
| _/ | | \ |
*-HuT <- HuT->. IdC V PkR
| | | | InP |
* | / ScE \ PkR
*_ | / | | |
HuT -> HuT -. SmP | PkR
| \ | \ V |
| \ | SmP / PkR
| \ _ < _| / / |
HuT SmP - - - - -PkR
| |
HuT PkR
| |
AjF PkR
| |
AjF PkR
| |
AjF - AjF PkR
| |
AsH PkR
| |
TpI PkR
| |
TpI PkR
| |
TpI PkR
| _ _ _ |
| |
AsP - AsP - - - PkR
|
(1) - PkR
|
PkR
|
PkR
|
PkR
|
AdT PkR
\ |
DoT - PkR OtY ItY
| | |
PkR - TsG - HtS - StA
| |
SrB StA
|
SrB
|
(2)
This area feeds off from
AcF
$-> |
%<- AjF
^
|
!-> AwC
on the map above. This area possess many loop rooms so I have listed each of the rooms
name TeC and where their exits lead to. The TeC# shows wich room possesses these exits.
The the numbers with the arrows point toward them are the TeC# of the room you move into
when you go n,e,s or w.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | 10 | 4 |
| * | ^ | ^ |
| |,-<-% | | | | |
| 1 <- TeC2 -> 5 | 5 <- TeC1 -* |10 <- TeC6 -> 7 |
| | | | | | |
| V | V | V |
|_ _ _ _3_ _ _ _ |_ _ _ _2_ _ _ _ |_ _ _ _3_ _ _ _ |
| 4 | 2 | 2 |
| ^ | ^ | ^ |
| | | | | | |
|10 <- TeC3 -* | 1 <- TeC5 ->6 | 7 <- TeC4 -* |
| | | | | | |
| V | V | V |
|_ _ _ _4_ _ _ _ |_ _ _ _3_ _ _ _ |_ _ _ _6_ _ _ _ |
| 8 | 5 | 8 |
| ^ | ^ | ^ |
| | | | | | |
| 6 <- TeC7 -> 5 | 7 <- TeC8 -> 9 |10 <- TeC9 -> $ |
| | | | | | |
| V | V | V |
|_ _ _ 10_ _ _ _ | _ _ _ 4_ _ _ _ |_ _ _ _!_ _ _ _ |
| 6 |
| ^ |
| | |
| 6 <- TeC10 -> 3|
| | |
| V |
|_ _ _ _5_ _ _ _ |
SrB - Shan'kandrii River Bridge
PkR - Panda'khya Road
TsG - The Stable Grounds
OtY - Outdoor Training Yard
HtS - Hallway In The Stables
StA - Stable
ItY - Indor Training Yard
DoT - Docking Tower
AdT - Al'khandriis Docking Tower
AsP - A small Path
IpI - The Pinnacles
AsH - A small path
AjF - A small Path into Jou'moyii Forest
HuT - Hunting Trail
IaT - Inside a Tunnel
DiC - Deep in the Chasm
BsT - Bloodspotted Trail
AwC - A Wide Chasm
TeC - The enchanted Trail
AcF - A Clearing in Jou'moyii Forest
JF - Jou'moyii Forest
SmP - On a Steep Mountain Path
ScE - Standing at the Cave Entrance
EbC - Entrace to Bloodrider Camp
IbT - Inside a Brown Tent
AlC - A large Clearing
IhT - Inside a Huge Tent (Immo Room)
IdC - Inside a Dark Cave
IdT - In a Dark Tunnel
TcU - The Cult
AtA - At the Altar
MiD - Mid-Air
InP - In a Pipe
FtW - Following the Wagontracks
AbR - At the Banks of a River
FoR - Following the River
EtS - Entrance to Shakynor
ShaK - Shakynor
TgP - The Gathering Place
Dorm - The Dormitory
HoC - The House of Charity
TmH - The Meeting Hall
HaE - Harbour Entrance
TsT - The Stables
BsM - Before The Stables of 'The Jolly Mermaid'
HaS - Harbour Square
TjM - The Jolly Mermaid
TrP - The Reception
PaP - Passenger Pier
BoP - Boarding Platform