Nations are clusters of cities and territories within the boundaries of the larger entity. While such political boundaries are not into the design of the MUD, they are useful for quests and quest series, as battles may enact the constant shifts of boundaries. Such nations include a complex web of alliances, historical animosities and player allegiances. While many cities and most zones do not belong to a particular nation, they may experience influence from one of the several nations or be subject to an invasion and occupation.
The Kingdom of the Old World: The Kingdom of the Old World led by King Welmar includes the city of New Midgaard along with its tributary regions and towns, including the Shire, Innsmouth and the Grassy Land.
The United Kingdoms and States of Omelos: The UKSO is a union of allies on the continent of Omelos. It includes the city of Moonglow, the Dwarven Kingdom, the Elven Kingdom, the towns of Ofcol, Kerofk and Serwood Village as well as the Geck village of Rodavi.
Minor Autonomous Groups
The Gauls and Normans of the Old World (currently occupied by the Roman Empire)
The Various Civilizations of the Underdark
The Trolls of Troll City
The Orcs South of Moonglow
The Kingdom of Mahn-Tor
The Demons of the Demon Space
Queen Sara's Castle and Lands
The Celts of the Saliran Valley
The Lamias of Thalos (currently occupied by the Roman Empire)
and many more...
Alliances and Rivalries
Britannica Old World Pirates Roman Empire UKSO Western Alliance Britannica - Suspicious No Relation Suspicious Suspicious Friendly Old World Occupied by the Roman Empire Pirates No Relation Enemy - Enemy Enemy Mortal Enemy Roman Empire Friendly Patron Enemy - Ally Ally UKSO Friendly Ally Enemy Ally - Neutral Western Alliance Friendly Ally Mortal Enemy Ally Neutral -
- The Roman Empire defeated and conquered the Kingdom of the Old World.