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Realm of MagicA world of magic

Travel

Walking is the most common way to get about, but the Realm has many quicker ones. In the game, help travelling and help how to find your way give an overview.

On foot #

  • Walk with north, east, south, west, up and down (or just n, e, ...). Walking costs movement points depending on the terrain - rest or sleep to regain them.
  • speedwalk 3se walks three steps south and one east in one go; speedwalk inverse ssse takes you back the same way.
  • Deep water needs the swimming skill or a boat or raft; flying needs magic.
  • You can mount some creatures and ride them - but dragons are not docile.

Ships #

Many towns have a harbour - around 30 in all - and over 25 ships sail between them. Each harbour has a timetable: examine it to see the current time, the ships, their next destinations, departure times and fares.

When a ship arrives, enter it. The fare is taken from your pouch when it departs; if you cannot pay, you are thrown off. At the next harbour, leave. Atalia is the best connected harbour, with ships to every continent.

Airships #

Airships leave from the Midgaard Airport: the Hindenburg flies to the Kerofk Airport, the Graf Zeppelin to the Al'khandriis Docking Tower and the Paragon to the Camelot Airship Dock.

Coaches #

A coach travels along the roads between two places, with no timetable. enter it, look out of the window, or tell the driver to start. If you are fast enough you may even jump in while it drives by.

Route Fare
New Midgaard - Shire 30 coins
New Midgaard - Innsmouth 40 coins
Moonglow - Ofcol 30 coins
Moonglow - Saint Tibal's University 10 coins
Ofcol - Kerofk 30 coins
Fanhir - Black Harbour 30 coins

Stone rings #

The magical stone rings send you to other places. Most treasure shops sell coloured stones; stand in a ring with a stone and pat <stone>, for example pat black. Different stones take you to different places, depending on the ring.

Magic #

  • Word of Recall (a spell, or a scroll of recall) takes you to a temple; newbies always go to the temple of their home town.
  • Teleport to person, earth walk and rift take you to someone - if you have been in their zone before.
  • Travelstone: the spell works with the mysterious travel runes scattered across the Realm.

For newbies #

New characters start in Entrancity, the academy for newcomers. At its end the Portal Room offers four portals - to New Midgaard, Moonglow, Atalia and Al'khandriis - and the town you choose becomes your home town. See Starting New.

More pages: Coaches and Teleportation (a list of mobs to rift to) - both members only.

Last edited by Odo on 12 Oct 2026, 14:18