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Realm of MagicA world of magic

The World

The Realm of Magic is a big world: more than 25,000 rooms in over 300 zones, grouped into areas and continents. Each continent has its own theme and a patron among the immortals who looks after it - Thera, for example, has a Roman-Greek background.

Continents and regions #

  • The Old World - home of New Midgaard, the Shire, Innsmouth and the Grassy Lands.
  • Thera - Atalia, Rome, Sodom and the desert.
  • Omelos - Moonglow, the largest town of the Realm, and the dwarven lands.
  • The Land of Black Death - mountains and ice, Fanhir and Black Harbour.
  • The Eastern Ocean and Islands - islands, ships and the snow lands.
  • The Western Ocean and Islands - Do'khania, the Isle of Trees, the Isle of Winds with Riva, and Iaitanto.
  • Amazonia - Man's End, its surroundings and the Incan Mountains.
  • Xanth - the magical land, with the Red Sea.
  • The Demons-Space - not for the faint-hearted.

See Continents for the zones of each, and Maps for maps.

Towns to know #

  • Moonglow - the largest town and capital of Omelos; crowded, newbie-friendly, with a huge marketplace.
  • New Midgaard - built on the ruins of old Midgaard on the Old World; popular, with shops, guilds and travel connections.
  • Atalia - the big harbour west of Rome; ships to every continent, and anything you want can be bought here.
  • Al'khandriis - the elven capital of Do'khania in the Western Ocean.
  • Riva - a bustling harbour town on the Isle of Winds.

More in Cities, Nations and Famous Places.

Finding your way around #

  • areas in the game lists the zones with the levels they are meant for; areas 15 shows only those open to level 15.
  • Travel explains ships, airships, coaches, stone rings and magic.
  • New characters start in Entrancity, the academy for newcomers - see Starting New.

More about the game #

Last edited by Odo on 12 Oct 2026, 14:18