The World
The Realm of Magic is a big world: more than 25,000 rooms in over 300 zones, grouped into areas and continents. Each continent has its own theme and a patron among the immortals who looks after it - Thera, for example, has a Roman-Greek background.
Continents and regions #
- The Old World - home of New Midgaard, the Shire, Innsmouth and the Grassy Lands.
- Thera - Atalia, Rome, Sodom and the desert.
- Omelos - Moonglow, the largest town of the Realm, and the dwarven lands.
- The Land of Black Death - mountains and ice, Fanhir and Black Harbour.
- The Eastern Ocean and Islands - islands, ships and the snow lands.
- The Western Ocean and Islands - Do'khania, the Isle of Trees, the Isle of Winds with Riva, and Iaitanto.
- Amazonia - Man's End, its surroundings and the Incan Mountains.
- Xanth - the magical land, with the Red Sea.
- The Demons-Space - not for the faint-hearted.
See Continents for the zones of each, and Maps for maps.
Towns to know #
- Moonglow - the largest town and capital of Omelos; crowded, newbie-friendly, with a huge marketplace.
- New Midgaard - built on the ruins of old Midgaard on the Old World; popular, with shops, guilds and travel connections.
- Atalia - the big harbour west of Rome; ships to every continent, and anything you want can be bought here.
- Al'khandriis - the elven capital of Do'khania in the Western Ocean.
- Riva - a bustling harbour town on the Isle of Winds.
More in Cities, Nations and Famous Places.
Finding your way around #
areasin the game lists the zones with the levels they are meant for;areas 15shows only those open to level 15.- Travel explains ships, airships, coaches, stone rings and magic.
- New characters start in Entrancity, the academy for newcomers - see Starting New.